#ifndef SB_WANDER_H
#define SB_WANDER_H

#include "Behaviour.h"
#include "Vec3.h"

class AIAgent;

class SBWander : public Behaviour
{
public:
	//SBWander();
	SBWander(AIAgent* agent);
	Vec3f Update();
private:
	
	float m_circleRadius;
	float m_circleDistance;
	float m_wanderAngle;
	float m_angleChange;
};

#endif